Saltmeadow
Saltmeadow is a cozy tile-placement puzzle. Build a seaside village on a little hex island, one tile at a time, across four seasons.
Every building has one short rule. Cottages love fields, fisheries love water, woodcutters love the wild. Each new tile can raise or lower the buildings around it, and the preview shows exactly what a spot is worth before you commit. Chain your neighbours together, reach each season's target, and get your village through the winter storm.
What's inside
- 23 buildings and 14 Charters: island-wide rules that change what counts as what. Homes that count as wild. Fields that flood like canals. Towers that reach one hex farther.
- Blooms: place a tile worth enough and it blooms, giving you an extra tile and a coin.
- The Market between seasons: draft new buildings for your bag, buy charters, and burn tiles you don't want.
- Four seasons that recolour the island, with a different winter storm each run.
- A Field Journal of 16 hidden combos that unlock new buildings, and one secret beneath the waves.
- Five Tides of difficulty, a daily island that's the same for everyone, and endless years once you survive the first.
- Villagers, boats, gulls and chimney smoke, with generative music that changes with the seasons.
Controls
Click a card, then a spot on the island. 1–4 pick cards · H hold · R reroll · Z undo · scroll to zoom, drag to pan · F fullscreen · Esc pause · M mute.
On phones and tablets: tap to preview, tap again to build, pinch to zoom. Progress saves in your browser.
About
Saltmeadow was made with the help of generative AI (Claude): the code, procedural art, synthesized music and sound, and writing.
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | BillJones |
| Genre | Puzzle, Strategy |
| Tags | 2D, City Builder, Cozy, Relaxing, Roguelite, Short, Singleplayer, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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